.. efun:: object load_object(string name) Load the object from the file :arg:`name` (which can not be empty) and return it. If the object already exists, just return it. This efun can be used only to load blueprints; for clones, use :efun:`clone_object`. If strict euids are enforced, the cloning object must have a non-zero euid. .. usage:: Update and reload the standard player object:: destruct(find_object("/std/player")); load_object("/std/player"); :history 3.2.6 introduced: :history 3.3.716 changed: requires that :arg:`name` is not empty. .. seealso:: :efun:`clone_object`