DESCRIPTION¶
This function will be called automatically every __HEART_BEAT_INTERVAL__
seconds. The driver will call the function directly in the object, even if the function is being shadowed.
The start and stop of heart beat is controlled by set_heart_beat
(E). Be careful not to have objects with heart beat running all the time, as it uses a lot of driver resources. If there is an error in the heart beat routine, the heart beat will be turned off for this object and heart_beat_error
(M) is called. If the call to the master function returns a non-zero value, the heart beat will be turned back on again.
The function this_player
(E) will return this object, but only if it is living. Otherwise, this_player
(E) will return 0.
Note
error messages will be given to the current user which will be the object itself or nobody.
USAGE¶
This tiny object has a heart_beat that messages its owner every time it is called:
object owner;
void create() {
...
owner=this_player();
set_heart_beat(1);
}
void heart_beat() {
tell_object(owner, "Your heart goes: BUM BUM\n");
}
We have to use tell_object
(E) because write goes to the current user and this can only be the object itself or nobody.
HISTORY¶
- changed (3.3.687) – made the interval time configurable at driver compile time (used to be 2 seconds fixed).