TOPIC

Telnet Negotiations

DESCRIPTION

The telnet protocol is used to control textbased connections between a client (the ‘telnet’ program or a mud client) and a server (the game driver). Most of the options offered by the protocol are optional and need to be negotiated between the client and the server. Consequently, and due to their specialized nature, mud clients don’t have to support the full telnet option feature set.

For the server to find out if a client supports the telnet protocol at all, one good approach is to issue a simple, commonly used telnet command to the client. If the client reaction conforms to the protocol (or sends telnet commands itself), the mud can continue to negotiate further options. If the client does not react, the mud can safely refrain from further negotiations.

The following list is a more or less comprehensive overview of the telnet related RFCs (available for example on http://www.faqs.org/rfcs):

RFC Title                                              rel. Code

495 TELNET Protocol Specification
513 Comments on the new TELNET specifications
559 Comments on the new TELNET Protocol and its Implem
595 Some Thoughts in Defense of the TELNET Go-Ahead
596 Second Thoughts on Telnet Go-Ahead
652 Telnet Output Carriage-Return Disposition Option   NAOCRD     10
653 Telnet Output Horizontal Tabstops Option           NAOHTS     11
654 Telnet Output Horizontal Tab Disposition Option    NAOHTD     12
655 Telnet Output Formfeed Disposition Option          NAOFFD     13
656 Telnet Output Vertical Tabstops Option             NAOVTS     14
657 Telnet Output Vertical Tab Disposition Option      NAOVTD     15
658 Telnet Output Linefeed Disposition                 NAOLFD     16
698 Telnet Extended Ascii Option                       X-ASCII    17
727 Telnet Logout Option                               LOGOUT     18
728 A Minor Pitfall in the Telnet Protocol
735 Revised TELNET Byte Macro Option                   BM         19
749 Telnet SUPDUP-OUTPUT Option                        SUPDUP     22
764 Telnet Protocol Specification
779 Telnet SEND-LOCATION Option                        SENDLOC    23
818 The Remote User Telnet Service
854 Telnet Protocol Specification
855 Telnet Option Specifications
856 Telnet Binary Transmission                         BINARY      0
857 Telnet Echo Option                                 ECHO        1
858 Telnet Suppress Go Ahead Option                    SGA         3
859 Telnet Status Option                               STATUS      5
860 Telnet Timing Mark Option                          TM          6
861 Telnet Extended Options - List Option              EXOPL     255
884 Telnet Terminal Type Option                        TTYPE      24
885 Telnet End of Record Option                        EOR        25
930 Telnet Terminal Type Option                        TTYPE      24
933 Output Marking Telnet Option                       OUTMRK     27
946 Telnet Terminal Location Number Option             TTYLOC     28
1043 Telnet Data Entry Terminal Option DODIIS Implement DET        20
1053 Telnet X.3 PAD Option                              X.3-PAD    30
1073 Telnet Window Size Option                          NAWS       31
1079 Telnet Terminal Speed Option                       TSPEED     32
1080 Telnet Remote Flow Control Option                  FLOWCTRL   33
1091 Telnet Terminal-Type Option                        TTYPE      24
1096 Telnet X Display Location Option                   XDISPLOC   35
1116 Telnet Linemode Option                             LINEMODE   34
1143 The Q Method of Implementing TELNET Option Negotia
1184 Telnet Linemode Option                             LINEMODE   34
1372 Telnet Remote Flow Control Option                  FLOWCTRL   33
1408 Telnet Environment Option                          ENVIRON    36
1571 Telnet Environment Option Interoperability Issues
1572 Telnet Environment Option                          NEWENV     39
2066 Telnet Charset Option                              CHARSET    42
2217 Telnet Com Port Control Option                     COMPORT    44
2877 5250 Telnet Enhancements

All negotiations start with the special character IAC which is defined in /usr/include/arpa/telnet.h (or in src/driver/telnet.h for 3.2(.1)) and has the decimal value of 255. Negotiations are based on different telnetoptions (their values are defined in telnet.h too). Before a negotiation can start the client and the server have to agree that they support the option. This works in the following way:

If a client wants to send something to the server it has to send ‘IAC WILL option’ (For terminaltype negotation this would be the 3 bytes 255,251,24; again, check telnet.h) to confirm that it is able to do that. If the server is supporting that option and wants to receive something it sends ‘IAC DO option’ (255,253,option)

If one side is receiving an ‘IAC WILL option’ and has not yet sent with DO or DONT it has to respond with either ‘IAC DO option’ if it will support this negotiation or ‘IAC DONT option’ if it won’t.

If one side is receiving an ‘IAC DO option’ and has not yet sent a WILL or WONT it has to reply with either ‘IAC WILL option’ if it supports the option or ‘IAC WONT option’ if not.

A small example: Lets assume we want to negotiate terminaltype. (TELOPT_TTYPE with value 24). client is the telnet executable on the playerside, the server is the gamedriver.

client server
IAC WILL TTYPE
IAC DO TTYPE
Or:
IAC DO TTYPE

IAC WILL TTYPE

After this we are ready to transfer the terminaltype from the client to the server as explained below. 3 options I have currently implemented. the client and the server have exchanged WILL/DO. terminaltypes from the beginning.

Example: (we have exchanged WILL/DO already)
client server
IAC SB TTYPE SEND IAC SE
IAC SB TTYPE IS VT200 IAC SE
IAC SB TTYPE SEND IAC SE
IAC SB TTYPE IS VT100 IAC SE
IAC SB TTYPE SEND IAC SE
IAC SB TTYPE IS VT52 IAC SE
IAC SB TTYPE SEND IAC SE

IAC SB TTYPE IS VT52 IAC SE /* this marks that we have all terminaltypes. We decide to use the

  • vt200 mode so we have to skip to VT200
*/
IAC SB TTYPE SEND IAC SE

IAC SB TTYPE IS VT200 IAC SE

Next important option is NAWS (31) or WindowSizeNegotiation.

This one is a bit easier than terminaltype. After having received a IAC DO NAWS from the server, the client will reply with IAC WILL NAWS and immediately after that send IAC SB NAWS columns_high columns_low lines_high lines_low IAC SE where xx_low refers to the lowbyte of xx and xx_high refers to the highbyte of xx. This will be automagically resent at every windowresize (when the client gets a SIGWINCH for example) or at your request with ‘IAC SB NAWS SEND IAC SE’.

Example: (WILL/DO exchanged)
client server
IAC SB NAWS 0 80 0 24 IAC SE /* the standard vt100 windowsize */
/* no reply */

And, a bit less important but most complex, the LINEMODE (34) option. It was implemented it due to the fact, that some weird DOS telnets would not work otherwise. Implemented are only the absolute basic feature, which is the actual switching the telnet to linemode. After exchanging WILL/DO the server sends a modechange request to the client using IAC SB LINEMODE LM_MODE MODE_EDIT IAC SE, which should turn on local commandline-editing for the client. If a client supports LINEMODE it HAS to support this modechange. The client will reply with IAC SB LINEMODE LM_MODE MODE_EDIT|MODE_ACK IAC SE (x|y is bitwise or). That’s it for linemode. (You will perhaps receive other IAC SB LINEMODEs with other LM_xxx ... you may ignore them. (At least IRIX 5.x sends IAC SB LINEMODE LM_SLC .... IAC SE which declares the local characterset.)).

Example: (WILL/DO negotiated)

client server
IAC SB LINEMODE LM_MODE
MODE_EDIT IAC SE
IAC SB LINEMODE LM_MODE
MODE_EDIT|MODE_ACK IAC SE

Note

The option is more interesting than it looks here. For example it supports a mixed mode between linemode and charactermode, flushing the input at certain characters (at ESC or TAB for shell-like commandline completition). We suggest reading RFC 1184.

You might be interested in TELOPT_XDISPLAYLOC and TELOPT_ENVIRON too.

Now, how to implement this using LDMud?

  1. Patch src/driver/comm1.c, function init_telopts() to include

    telopts_do[TELOPT_XXX] = reply_h_telnet_neg; telopts_dont[TELOPT_XXX] = reply_h_telnet_neg; telopts_will[TELOPT_XXX] = reply_h_telnet_neg; telopts_wont[TELOPT_XXX] = reply_h_telnet_neg;

    for every telnet negotiation you want to use. Do not overwrite the TELOPT_ECHO and TELOPT_SGA hooks.

    Alternatively, set the driver hook H_NOECHO in master.c: this diverts _all_ telnet data into the mudlib.

  2. Add a new driver hook to master.c just below the others.

    set_driver_hook(H_TELNET_NEG,”telnet_neg”),

  3. Make a telnet.h for your mudlib... just change the arrays in

    src/driver/telnet.h.

  4. define a function

    void telnet_neg(int cmd, int option, int * optargs)

in your interactive objects (login.c, shells, player.c or whereever). And note, in ALL objects, through which a player is handed through (in TAPPMud these are login.c and player.c). [Ok, master.c is interactive for a very short time too, but it won’t accept input, will it?] ‘cmd’ will be TELCMD_xxxx (see telnet.h), ‘option’ one of TELOPT_xxxx and ‘optargs’ will be an array of ints (bytes in fact) when ‘cmd’ is SB. Parse ‘cmd’/’option’ and reply with appropiate answers using binary_message() (appropiate meaning sending the right DO/DONT/WILL/WONT if not sent before and using the SB return values).
3.1. Send IAC DO TTYPE IAC DO NAWS IAC DO LINEMODE at the
first time you can do it (before cat()ing /WELCOME perhaps).
3.2. Note all sent and received WILL/WONT/DO/DONT options for
conforming to the standard, avoiding endless loops and for easy debugging :)
3.3. Pass those recevied/sent data and other data when the
interactive object is changed (from login.c to player.c or at other bodychanges). Clear the data when the player goes linkdead or quits. You won’t need to save this data.

3.4. Lower_case() terminaltypes... ;) 3.5. Use reasonable defaultvalues if the client does not

support one of the options. (columns 80, lines 24 if not NAWS, unknown or vt100 for no terminaltype)

The WILL/WONT/DO/DONT data is best saved in a mapping looking like this:

([
  "received": ([ option1: DO_DONT_OR_0;WILL_WONT_OR_0, ... ]),
  "sent"    : ([ option1: DO_DONT_OR_0;WILL_WONT_OR_0, ... ])
])

(Ok, it can be done better. But not without confusing me more.)

Before sending anything check
TN[“sent”][option,0_if_do_dont_or_1_if_will_wont]

so you don’t enter endless loops, save network traffic and the like.

The windowsize is best saved in the players environment variables so that he can modify them later on. (Or in two integers in the player object...). Use for these values is clear I think.

The terminaltypes received using above mentioned method are best stored in an array. The actual set terminaltype is best stored in an environment variable where the player can modify it. Upon modifying it the IAC SB TTYPE SEND IAC SE cycle should be started to match the emulation to the entered new terminaltype. You then may use data retrieved from /etc/termcap (man 5 termcap) or /usr/lib/terminfo// (SysVID, man 5 terminfo) to implement terminalcontrol codes dependend on the terminaltype. /etc/termcap may prove to be the easiest way tough /usr/lib/terminfo// is the newer (and better) SysV way of doing it.

LINEMODE replies may be left alone if only using the mode change to MODE_EDIT

Some statistics about what clients support telnet negotiations:

Tinyfugue and some other mudclients usually do not support negotiations.

Except for TF, which supports the Telnet End-Of-Record option as marker for the end of the prompt. So if you send IAC EOR after every prompt, it will print the prompt always in the input window. (Do not forget to negotiate that. First IAC WILL TELOPT_EOR/wait for IAC DO TELOPT_EOR). Newer versions of TF will support NAWS and there will be a patch for TTYPE negotiation available soon.

All telnets able to do negotiations I’ve encountered support the TTYPE option. HP9.x,Irix5.x,Linux,EP/IX,CUTELNET/NCSATELNET (Novell) and perhaps more support NAWS. At least Irix5.x,Linux,CU/NCSATELNET support LINEMODE. SUN does not support NAWS and LINEMODE neither in SunOS 4.1.3 nor in Solaris 2.3.

For getting RFCs you can for example use ftp://ftp.uni-erlangen.de/pub/doc/rfc/

Misleading

Not all aspects of the options are mentioned to keep this doc at a reasonable size. Refer to the RFCs to get more confused.

LORE

Credits