DESCRIPTION¶
Arguments: |
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Optional hook to specify a message or take other measures when a message had to be discarded, because they could not be delivered to the player <user>. If the hook is not set, a standard message is used.
If the hook is a string, this text will be sent as soon as possible to the player informing about the lost transmission.
If the hook is a closure, it is the function to be called and the result is used as the message to be sent. Lambda closures are bound to the interactive <user> first.
HISTORY¶
- introduced (3.3.719)